Formian TaskmasterCR 7

Always LN Medium Outsider (Lawful, Extraplanar)

Init +7; Senses Listen +12, Spot +12

Languages —; hive mind, telepathy 100 ft.

AC 19, touch 13, flat-footed 16; Dodge
(+3 Dex, +6 natural)

hp 39 (6 HD)

Immune poison, petrification, cold

Resist electricity 10, fire 10, sonic 10; SR 21

Fort +7, Ref +8, Will +8

Speed 40 ft.,

Melee Sting +10 (2d4+4 plus poison) and 2 claws +8 (1d6+2)

Space 5 ft.; Reach 5 ft.

Base Atk +6; Grp +10

Special Actions dominate monster

Abilities Str 18, Dex 16, Con 14, Int 11, Wis 16, Cha 19

Feats Dodge, Improved Initiative, Multiattack

Skills Climb +13, Diplomacy +6, Hide +12, Intimidate +13, Listen +12, Move Silently +12, Search +9, Sense Motive +12, Spot +12, Survival +3 (+5 following tracks)

Advancement 7-9 HD (Medium); 10-12 HD (Large)

Hive Mind (Ex) All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Dominate Monster (Su) A taskmaster can use a dominate monster ability as the spell from a 10th-level caster (Will DC 17 negates), although the subject may be of any kind and may be up to Large size. Creatures that successfully save cannot be affected by the same taskmaster's dominate monster ability for 24 hours. A single taskmaster can dominate up to four subjects at a time. The save DC is Charisma-based.

Dominated Creature A taskmaster is never encountered alone. One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4).