GhoulCR 1

Always CE Medium Undead

Init +2; Senses darkvision 60 ft.; Listen +2, Spot +7

Languages

AC 14, touch 12, flat-footed 12
(+2 Dex, +2 natural)

hp 13 (2 HD)

Fort +0, Ref +2, Will +5

Speed 30 ft.,

Melee Bite +2 (1d6+1 plus paralysis) and 2 claws +0 (1d3 plus paralysis)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +2

Abilities Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12

SQ undead traits, +2 turn resistance

Feats Multiattack

Skills Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7

Advancement 3 HD (Medium)

Ghoul Fever (Su) Disease-bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.

Paralysis (Ex) Those hit by a ghoul's bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.