Giant Ant, Queen | CR 2 |
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Large Vermin Init −1; Senses scent; Listen +1, Spot +1 Languages — |
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AC 17, touch 8, flat-footed 17 hp 22 (4 HD) Fort +5, Ref +0, Will +2 |
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Speed 40 ft., Melee Bite +5 (2d6+4) Space 10 ft.; Reach 5 ft. Base Atk +3; Grp +10 Atk Options improved grab |
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Abilities Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 SQ vermin traits Feats Track Skills — Advancement 5-6 HD (Large); 7-8 HD (Huge) |
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Acid Sting (Ex) A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex) To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened. |