Giant Ant, QueenCR 2

Large Vermin

Init −1; Senses scent; Listen +1, Spot +1

Languages

AC 17, touch 8, flat-footed 17
(−1 size, −1 Dex, +9 natural)

hp 22 (4 HD)

Fort +5, Ref +0, Will +2

Speed 40 ft.,

Melee Bite +5 (2d6+4)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +10

Atk Options improved grab

Abilities Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11

SQ vermin traits

Feats Track

Skills

Advancement 5-6 HD (Large); 7-8 HD (Huge)

Acid Sting (Ex) A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex) To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.