Giant Ant, Worker | CR 1 |
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Medium Vermin Init +0; Senses scent; Listen +0, Spot +0 Languages — |
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AC 17, touch 10, flat-footed 17 hp 9 (2 HD) Fort +3, Ref +0, Will +0 |
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Speed 50 ft., climb 20 ft. Melee Bite +1 (1d6) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +1 Atk Options improved grab |
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Abilities Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9 SQ vermin traits Feats Track Skills Climb +8 Advancement 3-4 HD (Medium); 5-6 HD (Large) |
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Acid Sting (Ex) A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex) To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened. |