Giant Ant, SoldierCR 2

Medium Vermin

Init +0; Senses scent; Listen +1, Spot +1

Languages

AC 17, touch 10, flat-footed 17
(+7 natural)

hp 11 (2 HD)

Fort +4, Ref +0, Will +1

Speed 50 ft., climb 20 ft.

Melee Bite +3 (2d4+3)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +3

Atk Options improved grab

Special Actions acid sting

Abilities Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11

SQ vermin traits

Feats Track

Skills Climb +10

Advancement 3-4 HD (Medium); 5-6 HD (Large)

Acid Sting (Ex) A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex) To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.