Giant BeeCR 1

Medium Vermin

Init +2; Senses darkvision 60 ft.; Listen +1, Spot +5

Languages

AC 14, touch 12, flat-footed 12
(+2 Dex, +2 natural)

hp 13 (3 HD)

Fort +3, Ref +3, Will +2

Speed 20 ft., fly 80 ft. (good)

Melee Sting +2 (1d4 plus poison)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +2

Abilities Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9

SQ vermin traits

Feats

Skills Spot +5, Survival +1*

Advancement 4-6 HD (Medium); 7-9 HD (Large)

Poison (Ex) Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Skills Giant bees have a +4 racial bonus on Spot checks.

*They also have a +4 racial bonus on Survival checks to orient themselves.