Giant Bee | CR 1 |
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Medium Vermin Init +2; Senses darkvision 60 ft.; Listen +1, Spot +5 Languages — |
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AC 14, touch 12, flat-footed 12 hp 13 (3 HD) Fort +3, Ref +3, Will +2 |
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Speed 20 ft., fly 80 ft. (good) Melee Sting +2 (1d4 plus poison) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +2 |
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Abilities Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9 SQ vermin traits Feats — Skills Spot +5, Survival +1* Advancement 4-6 HD (Medium); 7-9 HD (Large) |
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Poison (Ex) Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves. |