Giant Praying Mantis | CR 3 |
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Large Vermin Init −1; Senses darkvision 60 ft.; Listen +2, Spot +6 Languages — |
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AC 14, touch 8, flat-footed 14 hp 26 (4 HD) Fort +6, Ref +0, Will +3 |
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Speed 20 ft., fly 40 ft. (poor) Melee Claws +6 (1d8+4) and bite +1 (1d6+2) Space 10 ft.; Reach 5 ft. Base Atk +3; Grp +11 Atk Options improved grab |
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Abilities Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11 SQ vermin traits Feats — Skills Hide −1*, Spot +6 Advancement 5-8 HD (Large); 9-12 HD (Huge) |
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Improved Grab (Ex) To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage. |