Giant Praying MantisCR 3

Large Vermin

Init −1; Senses darkvision 60 ft.; Listen +2, Spot +6

Languages

AC 14, touch 8, flat-footed 14
(−1 size, −1 Dex, +6 natural)

hp 26 (4 HD)

Fort +6, Ref +0, Will +3

Speed 20 ft., fly 40 ft. (poor)

Melee Claws +6 (1d8+4) and bite +1 (1d6+2)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +11

Atk Options improved grab

Abilities Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11

SQ vermin traits

Feats

Skills Hide −1*, Spot +6

Advancement 5-8 HD (Large); 9-12 HD (Huge)

Improved Grab (Ex) To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).

Skills A giant praying mantis has a +4 racial bonus on Hide and Spot checks.

*Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.