Giant Wasp | CR 3 |
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Large Vermin Init +1; Senses darkvision 60 ft.; Listen +1, Spot +9 Languages — |
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AC 14, touch 10, flat-footed 13 hp 32 (5 HD) Fort +6, Ref +2, Will +2 |
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Speed 20 ft., fly 60 ft. (good) Melee Sting +6 (1d3+6 plus poison) Space 10 ft.; Reach 5 ft. Base Atk +3; Grp +11 |
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Abilities Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 SQ vermin traits Feats — Skills Spot +9, Survival +1* Advancement 6-8 HD (Large); 9-15 HD (Huge) |
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Poison (Ex) Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Skills Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves. |