Greater Stone GolemCR 16

Always N Huge Construct

Init −2; Senses darkvision 60 ft., low-light vision; Listen +0, Spot +0

Languages

AC 27, touch 6, flat-footed 27
(−2 size, −2 Dex, +21 natural)

hp 271 (42 HD); DR 10/adamantine

Immune magic

Fort +14, Ref +12, Will +14

Speed 20 ft.,

Melee 2 slams +42 (4d8+13)

Space 15 ft.; Reach 15 ft.

Base Atk +31; Grp +52

Special Actions slow

Abilities Str 37, Dex 7, Con -, Int -, Wis 11, Cha 1

SQ construct traits

Feats

Skills

Immunity to Magic (Ex) A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the golem's structure but negates its damage reduction and immunity to magic for 1 full round.

Slow (Su) A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 31 Will save to negate. The save DC is Constitution-based.

Construction

A stone golem's body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.

CL 14th; Craft Construct, antimagic field , geas/quest , slow , symbol of stunning , caster must be at least 14th level; Price 196,000 gp; Cost 105,000 gp + 7,640 XP.