Green Dragon, JuvenileCR 8

Always LE Large Dragon (Air)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +21, Spot +21

Languages Draconic

AC 22, touch 9, flat-footed 22
(−1 size, +13 natural)

hp 133 (14 HD)

Immune acid, sleep, paralysis

Fort +12, Ref +9, Will +11

Speed 40 ft., fly 150 ft. (poor), swim 40 ft.

Melee Bite +18 (2d6+4) and 2 Claws +16 (1d8+2) and 2 Wings +15 (1d6+2) and Tail Slap +15 (1d8+6)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Base Atk +14; Grp +22

Special Actions breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20)

Typical Sorcerer Spells Known (CL 1):

()—

Abilities Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

SQ water breathing

Feats Alertness, Multiattack, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Skills Bluff +9, Concentration +11, Diplomacy +9, Escape Artist +7, Hide +3, Intimidate +10, Knowledge (any 2) +19, Listen +21, Move Silently +7, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9

Advancement 15-16 HD (Large)

Level adjustment +6

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Skills Bluff, Hide, and Move Silently are considered class skills for green dragons.