Green HagCR 5

Usually CE Medium Monstrous Humanoid

Init +1; Senses darkvision 90 ft.; Listen +11, Spot +11 Swim +12

Languages Common, Giant

AC 22, touch 11, flat-footed 21
(+1 Dex, +11 natural)

hp 49 (9 HD)

SR 18

Fort +6, Ref +7, Will +7

Speed 30 ft., swim 30 ft.

Melee 2 claws +13 (1d4+4)

Space 5 ft.; Reach 5 ft.

Base Atk +9; Grp +13

Atk Options Blind-Fight

Special Actions weakness, mimicry

Spell-like Abilities (CL 9):

At will—dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing

The save DCs are Charisma-based

Abilities Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14

Feats Alertness, Blind-Fight, Combat Casting, Great Fortitude

Skills Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12

Advancement By character class

Mimicry (Ex) A green hag can imitate the sounds of almost any animal found near its lair.

Weakness (Su) A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage. The save DC is Charisma-based.

Skills A green hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.