GriffonCR 4

Always N Large Magical Beast

Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +6, Spot +10

Languages

AC 17, touch 11, flat-footed 15
(−1 size, +2 Dex, +6 natural)

hp 59 (7 HD)

Fort +8, Ref +7, Will +5

Speed 30 ft., fly 80 ft. (average)

Melee Bite +11 (2d6+4) and 2 claws +8 (1d4+2)

Space 10 ft.; Reach 5 ft.

Base Atk +7; Grp +15

Atk Options pounce, rake 1d6+2

Abilities Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8

Feats Iron Will, Multiattack, Weapon Focus (bite)

Skills Jump +8, Listen +6, Spot +10

Advancement 8-10 HD (Large); 11-21 HD (Huge)

Level adjustment +3 (cohort)

Pounce (Ex) If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +8 melee, damage 1d6+2.

Skills Griffons have a +4 racial bonus on Jump and Spot checks.

Carrying Capacity A light load for a griffon is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds

Training A Griffon

Although intelligent, a griffon requires training before it can bear a rider in combat. To be trained, a griffon must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly griffon requires six weeks of work and a DC 25 Handle Animal check. Riding a griffon requires an exotic saddle. A griffon can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Griffon eggs are worth 3,500 gp apiece on the open market, while young are worth 7,000 gp each. Professional trainers charge 1,500 gp to rear or train a griffon.