GrigCR 1

Always NG Tiny Fey

Init +4; Senses low-light vision; Listen +3, Spot +3

Languages Sylvan

AC 18, touch 16, flat-footed 16; Dodge
(+2 size, +4 Dex, +2 natural)

hp 2 (1/2 HD); DR 5/cold iron

SR 17

Fort +1, Ref +6, Will +3

Speed 20 ft., fly 40 ft. (poor)

Melee Short sword +6 (1d3-3/19-20)

Ranged Longbow +6 (1d4-3/x3)

Space 2-1/2 ft.; Reach 0 ft.

Base Atk +0; Grp −11

Special Actions fiddle

Spell-like Abilities (CL 9):

3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13)

The save DCs are Charisma-based

Abilities Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14

Feats Weapon Finesse, Dodge

Skills Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3

Advancement 1-3 HD (Tiny)

Level adjustment +3

Fiddle (Su) One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by Otto's irresistible dance for as long as the playing continues. The save DC is Charisma-based.

Skills Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.