GrimlockCR 1

Often NE Medium Monstrous Humanoid

Init +1; Senses blindsight 40 ft., scent; Listen +5, Spot +3

Languages

AC 15, touch 11, flat-footed 14
(+1 Dex, +4 natural)

hp 11 (2 HD)

Fort +1, Ref +4, Will +2

Speed 30 ft.,

Melee Battleaxe +4 (1d8+3/3)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +4

Abilities Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6

SQ immunities

Feats Alertness, Track

Skills Climb +4, Hide +3*, Listen +5, Spot +3

Advancement By character class

Level adjustment +2

Blindsight (Ex) Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence ) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.