Grimlock | CR 1 |
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Often NE Medium Monstrous Humanoid Init +1; Senses blindsight 40 ft., scent; Listen +5, Spot +3 Languages — |
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AC 15, touch 11, flat-footed 14 hp 11 (2 HD) Fort +1, Ref +4, Will +2 |
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Speed 30 ft., Melee Battleaxe +4 (1d8+3/3) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +4 |
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Abilities Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 SQ immunities Feats Alertness, Track Skills Climb +4, Hide +3*, Listen +5, Spot +3 Advancement By character class Level adjustment +2 |
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Blindsight (Ex) Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment. Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence ) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground. |