Gynosphinx | CR 8 |
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Always N Large Magical Beast Init +5; Senses darkvision 60 ft., low-light vision; Listen +17, Spot +17 Languages — |
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AC 21, touch 10, flat-footed 20 hp 52 (8 HD) Fort +7, Ref +7, Will +8 |
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Speed 40 ft., fly 60 ft. (poor) Melee 2 claws +11 (1d6+4) Space 10 ft.; Reach 5 ft. Base Atk +8; Grp +16 Atk Options pounce, rake 1d6+2 Spell-like Abilities (CL 14): 3/day—clairaudience/clairvoyance, detect magic, read magic, see invisibility 1/day—comprehend languages, locate object, dispel magic, remove curse (DC 18), legend lore The save DCs are Charisma-based |
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Abilities Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 Feats Combat Casting, Improved Initiative, Iron Will Skills Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17 Advancement 9-12 HD (Large); 13-24 HD (Huge) Level adjustment +4 (cohort) |
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Rake (Ex) Attack bonus +11 melee, damage 1d6+2.
Symbols (Sp) Once per week a gynosphinx can create a symbol of death , a symbol of fear , a symbol of insanity , a symbol of pain , a symbol of persuasion , a symbol of sleep , and a symbol of stunning as the spells (caster level 18th), except that all save DCs are 22 and each symbol remains a maximum of one week once scribed. The save DCs are Charisma-based. |