Hellcat | CR 7 |
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Always LE Large Outsider (Evil, Extraplanar, Lawful) Init +9; Senses darkvision 60 ft., scent; Listen +17, Spot +13 Languages Infernal, Celestial, Draconic; telepathy 100 ft. |
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AC 21, touch 14, flat-footed 16; Dodge hp 60 (8 HD); DR 5/good Resist fire 10; SR 19 Fort +9, Ref +11, Will +8 |
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Speed 40 ft., Melee 2 claws +13 (1d8+6) and bite +8 (2d8+3) Space 10 ft.; Reach 5 ft. Base Atk +8; Grp +18 Atk Options improved grab, pounce, rake 1d8+3 |
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Abilities Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10 SQ invisible in light Feats Dodge, Improved Initiative, Track Skills Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17 Advancement 9-10 HD (Large); 11-24 HD (Huge) |
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Improved Grab (Ex) To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex) If a hellcat charges, it can make a full attack, including two rake attacks.
Rake (Ex) Attack bonus +13 melee, damage 1d8+3.
Invisible in Light (Ex) A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.
Skills Hellcats have a +4 racial bonus on Listen and Move Silently checks. |