HellcatCR 7

Always LE Large Outsider (Evil, Extraplanar, Lawful)

Init +9; Senses darkvision 60 ft., scent; Listen +17, Spot +13

Languages Infernal, Celestial, Draconic; telepathy 100 ft.

AC 21, touch 14, flat-footed 16; Dodge
(−1 size, +5 Dex, +7 natural)

hp 60 (8 HD); DR 5/good

Resist fire 10; SR 19

Fort +9, Ref +11, Will +8

Speed 40 ft.,

Melee 2 claws +13 (1d8+6) and bite +8 (2d8+3)

Space 10 ft.; Reach 5 ft.

Base Atk +8; Grp +18

Atk Options improved grab, pounce, rake 1d8+3

Abilities Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10

SQ invisible in light

Feats Dodge, Improved Initiative, Track

Skills Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17

Advancement 9-10 HD (Large); 11-24 HD (Huge)

Improved Grab (Ex) To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a hellcat charges, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +13 melee, damage 1d8+3.

Invisible in Light (Ex) A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.

Skills Hellcats have a +4 racial bonus on Listen and Move Silently checks.