Hellhound | CR 3 |
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Always LE Medium Outsider (Evil, Extraplanar, Fire, Lawful) Init +5; Senses darkvision 60 ft., scent; Listen +7, Spot +7 Languages — |
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AC 16, touch 11, flat-footed 15 hp 22 (4 HD) Immune fire Fort +5, Ref +5, Will +4 Weakness vulnerability to cold |
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Speed 40 ft., Melee Bite +5 (1d8+1 plus 1d6 fire) Space 5 ft.; Reach 5 ft. Base Atk +4; Grp +5 Special Actions breath weapon |
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Abilities Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6 Feats Improved Initiative, Run, Track Skills Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7* Advancement 5-8 HD (Medium); 9-12 HD (Large) Level adjustment +3 (cohort) |
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Breath Weapon (Su) 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Constitution-based.
Fiery Bite (Su) A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Skills Hell hounds have a +5 racial bonus on Hide and Move Silently checks. *They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell. |