HellhoundCR 3

Always LE Medium Outsider (Evil, Extraplanar, Fire, Lawful)

Init +5; Senses darkvision 60 ft., scent; Listen +7, Spot +7


AC 16, touch 11, flat-footed 15
(+1 Dex, +5 natural)

hp 22 (4 HD)

Immune fire

Fort +5, Ref +5, Will +4

Weakness vulnerability to cold

Speed 40 ft.,

Melee Bite +5 (1d8+1 plus 1d6 fire)

Space 5 ft.; Reach 5 ft.

Base Atk +4; Grp +5

Special Actions breath weapon

Abilities Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6

Feats Improved Initiative, Run, Track

Skills Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*

Advancement 5-8 HD (Medium); 9-12 HD (Large)

Level adjustment +3 (cohort)

Breath Weapon (Su) 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Constitution-based.

Fiery Bite (Su) A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.

Skills Hell hounds have a +5 racial bonus on Hide and Move Silently checks.

*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.