HippogriffCR 2

Always N Large Magical Beast

Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +4, Spot +8


AC 15, touch 11, flat-footed 13; Dodge
(−1 size, +2 Dex, +4 natural)

hp 25 (3 HD)

Fort +6, Ref +5, Will +2

Speed 50 ft., fly 100 ft. (average)

Melee 2 claws +6 (1d4+4) and bite +1 (1d8+2)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +11

Abilities Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8

Feats Dodge, Wingover

Skills Listen +4, Spot +8

Advancement 4-6 HD (Large); 7-9 HD (Huge)

Skills Hippogriffs have a +4 racial bonus on Spot checks.

Training A Hippogriff

A hippogriff requires training before it can bear a rider in combat.

Training a hippogriff requires six weeks of work and a DC 25 Handle Animal check. Riding a hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Hippogriff eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff.

Carrying Capacity A light load for a hippogriff is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.