Homunculus | CR 1 |
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Always as creator Tiny Construct Init +2; Senses darkvision 60 ft., low-light vision; Listen +4, Spot +4 Languages — |
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AC 14, touch 14, flat-footed 12 hp 11 (2 HD) Fort +0, Ref +4, Will +1 |
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Speed 20 ft., fly 50 ft. (good) Melee Bite +2 (1d4-1 plus poison) Space 2-1/2 ft.; Reach 0 ft. Base Atk +1; Grp −8 |
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Abilities Str 8, Dex 15, Con -, Int 10, Wis 12, Cha 7 SQ construct traits Feats Lightning Reflexes Skills Hide +14, Listen +4, Spot +4 Advancement 3-6 HD (Tiny) |
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Poison (Ex) Injury, Fortitude DC 13, initial damage sleep for 1 minute, secondary damage sleep for another 5d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus.
Construction A homunculus is shaped from a mixture of clay, ashes, mandrake root, spring water, and one pint of the creator's own blood. The materials cost 50 gp. The creature's master may assemble the body or hire someone else to do the job. Creating the body requires a DC 12 Craft (sculpting) check or a DC 12 Craft (pottery) check. After the body is sculpted, it is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist's laboratory and costing 500 gp to establish. If the creator is personally constructing the creature's body, the building and ritual can be performed together. A homunculus with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create. Craft Construct, arcane eye , mirror image , mending , caster must be at least 4th level; Price - (never sold); Cost 1,050 gp + 78 XP. |