Hound ArchonCR 4

Always LG Medium Outsider (Archon, Extraplanar, Good, Lawful)

Init +4; Senses darkvision 60 ft., scent; Listen +10, Spot +10

Aura aura of menace

Languages Celestal, Infernal, Draconic; tongues

AC 19, touch 10, flat-footed 19
(+9 natural)

hp 33 (6 HD); DR 10/evil

Immune electricity, petrification

SR 16

Fort +6 (+10 against poison), Ref +5, Will +6

Speed 40 ft.,

Melee Bite +8 (1d8+2) and slam +3 (1d4+1); or

Melee Greatsword +8/+3 (2d6+3/19-20) and bite +3 (1d8+1)

Space 5 ft.; Reach 5 ft.

Base Atk +6; Grp +8

Atk Options Power Attack

Special Actions change shape, teleport

Spell-like Abilities (CL 6):

At will—aid, continual flame, detect evil, message

Abilities Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12

SQ magic circle against evil

Feats Improved Initiative, Power Attack, Track

Skills Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks)

Advancement 7-9 HD (Medium); 10-18 HD (Large)

Level adjustment +5

Aura of Menace (Su) Will DC 16 negates.

Change Shape (Su) A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.

Skills *While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks.