Hound Archon | CR 4 |
---|---|
Always LG Medium Outsider (Archon, Extraplanar, Good, Lawful) Init +4; Senses darkvision 60 ft., scent; Listen +10, Spot +10 Aura aura of menace Languages Celestal, Infernal, Draconic; tongues |
|
AC 19, touch 10, flat-footed 19 hp 33 (6 HD); DR 10/evil Immune electricity, petrification SR 16 Fort +6 (+10 against poison), Ref +5, Will +6 |
|
Speed 40 ft., Melee Bite +8 (1d8+2) and slam +3 (1d4+1); or Melee Greatsword +8/+3 (2d6+3/19-20) and bite +3 (1d8+1) Space 5 ft.; Reach 5 ft. Base Atk +6; Grp +8 Atk Options Power Attack Special Actions change shape, teleport Spell-like Abilities (CL 6): At will—aid, continual flame, detect evil, message |
|
Abilities Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12 SQ magic circle against evil Feats Improved Initiative, Power Attack, Track Skills Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks) Advancement 7-9 HD (Medium); 10-18 HD (Large) Level adjustment +5 |
|
Aura of Menace (Su) Will DC 16 negates.
Change Shape (Su) A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.
Skills *While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks. |