Imp | CR 2 |
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Always LE Tiny Outsider (Evil, Extraplanar, Lawful) Init +3; Senses darkvision 60 ft.; Listen +7, Spot +7 Languages Infernal, Celestial, Draconic |
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AC 20, touch 15, flat-footed 17; Dodge hp 13 (3 HD); DR 5/good or silver; fast healing 2 Immune poison Resist fire 5 Fort +3, Ref +6, Will +4 |
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Speed 20 ft., fly 50 ft. (perfect) Melee Sting +8 (1d4 plus poison) Space 2-1/2 ft.; Reach 0 ft. Base Atk +3; Grp −5 Special Actions alternate form Spell-like Abilities (CL 6): At will—detect good, detect magic, invisibility (self only) 1/day—suggestion (DC 15) The save DCs are Charisma-based |
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Abilities Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14 Feats Dodge, Weapon Finesse Skills Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks) Advancement 4-6 HD (Tiny) Level adjustment - (Improved Familiar) |
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Alternate Form (Su) An imp can assume other forms at will as a standard action. Each individual imp can assume only one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar.
Poison (Ex) Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
Commune (Sp) Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th). |