ImpCR 2

Always LE Tiny Outsider (Evil, Extraplanar, Lawful)

Init +3; Senses darkvision 60 ft.; Listen +7, Spot +7

Languages Infernal, Celestial, Draconic

AC 20, touch 15, flat-footed 17; Dodge
(+2 size, +3 Dex, +5 natural)

hp 13 (3 HD); DR 5/good or silver; fast healing 2

Immune poison

Resist fire 5

Fort +3, Ref +6, Will +4

Speed 20 ft., fly 50 ft. (perfect)

Melee Sting +8 (1d4 plus poison)

Space 2-1/2 ft.; Reach 0 ft.

Base Atk +3; Grp −5

Special Actions alternate form

Spell-like Abilities (CL 6):

At will—detect good, detect magic, invisibility (self only)

1/day—suggestion (DC 15)

The save DCs are Charisma-based

Abilities Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14

Feats Dodge, Weapon Finesse

Skills Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)

Advancement 4-6 HD (Tiny)

Level adjustment - (Improved Familiar)

Alternate Form (Su) An imp can assume other forms at will as a standard action. Each individual imp can assume only one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar.

Poison (Ex) Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.

Commune (Sp) Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).