Invisible Stalker | CR 7 |
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Usually N Large Elemental (Air, Extraplanar) Init +8; Senses darkvision 60 ft.; Listen +13, Spot +13 Languages — |
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AC 17, touch 13, flat-footed 13 hp 52 (8 HD) Fort +4, Ref +10, Will +4 |
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Speed 30 ft., fly 30 ft. (perfect) Melee 2 slams +10 (2d6+4) Space 10 ft.; Reach 10 ft. Base Atk +6; Grp +14 Atk Options Combat Reflexes |
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Abilities Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11 SQ elemental traits, natural invisibility, improved tracking Feats Combat Reflexes, Improved Initiative, Weapon Focus (slam) Skills Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks) Advancement 9-12 HD (Large); 13-24 HD (Huge) |
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Improved Tracking (Ex) An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature's passage.
Natural Invisibility (Su) This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell. |