KapoacinthCR 4

Usually CE Medium Monstrous Humanoid (Earth, Aquatic)

Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4

Languages Common, Terran

AC 16, touch 12, flat-footed 14
(+2 Dex, +4 natural)

hp 37 (4 HD); DR 10/magic

Fort +5, Ref +6, Will +4

Speed 40 ft., swim 60 ft.

Melee 2 claws +6 (1d4+2) and bite +4 (1d6+1) and gore +4 (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +4; Grp +6

Abilities Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7

SQ freeze

Feats Multiattack, Toughness

Skills Hide +7*, Listen +4, Spot +4

Advancement 5-6 HD (Medium); 7-12 HD (Large)

Level adjustment +5

Freeze (Ex) A kapoacinth can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the kapoacinth is really alive.

Skills Kapoacinth have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a kapoacinth is concealed against a background of stone.