Kapoacinth | CR 4 |
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Usually CE Medium Monstrous Humanoid (Earth, Aquatic) Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4 Languages Common, Terran |
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AC 16, touch 12, flat-footed 14 hp 37 (4 HD); DR 10/magic Fort +5, Ref +6, Will +4 |
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Speed 40 ft., swim 60 ft. Melee 2 claws +6 (1d4+2) and bite +4 (1d6+1) and gore +4 (1d6+1) Space 5 ft.; Reach 5 ft. Base Atk +4; Grp +6 |
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Abilities Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7 SQ freeze Feats Multiattack, Toughness Skills Hide +7*, Listen +4, Spot +4 Advancement 5-6 HD (Medium); 7-12 HD (Large) Level adjustment +5 |
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Freeze (Ex) A kapoacinth can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the kapoacinth is really alive.
Skills Kapoacinth have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a kapoacinth is concealed against a background of stone. |