Kolyarut | CR 12 |
---|---|
Always LN Medium Construct (Extraplanar, Lawful) Init +1; Senses darkvision 60 ft., low-light vision; Listen +11, Spot +11 Languages Abyssal, Celestial, Infernal |
|
AC 27, touch 11, flat-footed 26 hp 91 (13 HD); DR 10/chaotic; fast healing 5 SR 22 Fort +6, Ref +7, Will +7 |
|
Speed 20 ft., Melee Vampiric touch +11/+6 touch (5d6); or Melee +2 longsword +13/+8 (1d8+5/19-20); or Melee Slam +11/+6 (1d6+3) Ranged Enervation ray +10 touch (as spell) Space 5 ft.; Reach 5 ft. Base Atk +9; Grp +11 Atk Options enervation ray, vampiric touch Spell-like Abilities (CL 13): At will—discern lies (DC 17), disguise self, fear (DC 17), hold person (DC 16), invisibility, locate creature, suggestion (DC 16) 1/day—hold monster (DC 17), mark of justice 1/week—geas/quest The save DCs are Charisma-based |
|
Abilities Str 14, Dex 13, Con -, Int 10, Wis 17, Cha 16 SQ construct traits Feats Alertness, Combat Casting, Great Fortitude, Lightning Reflexes, Quickened Spell-Like Ability (suggestion) Skills Diplomacy +5, Disguise +12, Gather Information +12, Listen +11, Search +5, Sense Motive +12, Spot +11, Survival +3 (+5 following tracks) Advancement 14-22 HD (Medium); 23-39 HD (Large) |
|
Enervation Ray (Su) A kolyarut can fire a black enervation ray at targets within 200 feet. The effect is identical with the enervation spell (caster level 13th).
Vampiric Touch (Su) As a melee touch attack, a kolyarut can steal life force from its foe, as the vampiric touch spell (caster level 13th).
Skills A kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks. |