LamiaCR 6

Usually CE Large Magical Beast

Init +2; Senses darkvision 60 ft., low-light vision; Listen +2, Spot +11

Languages

AC 18, touch 11, flat-footed 16; Dodge, Mobility
(−1 size, +2 Dex, +7 natural)

hp 58 (9 HD)

Fort +7, Ref +8, Will +7

Speed 60 ft.,

Melee Touch +12 (1d4 Wisdom drain); or

Melee Dagger +12/+7 (1d6+4/19-20) and 2 claws +7 (1d4+2)

Space 10 ft.; Reach 5 ft.

Base Atk +9; Grp +17

Special Actions Spring Attack

Spell-like Abilities (CL 9):

At will—disguise self, ventriloquism

3/day—charm monster (DC 15), major image (DC 14), mirror image, suggestion (DC 14)

1/day—deep slumber (DC 14)

The save DCs are Charisma-based

Abilities Str 18, Dex 15, Con 12, Int 13, Wis 15, Cha 12

Feats Dodge, Iron Will, Mobility, Spring Attack

Skills Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Spot +11

Advancement 10-13 HD (Large); 14-27 HD (Huge)

Level adjustment +4

Wisdom Drain (Su) A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when it uses its Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion .

Skills Lamias have a +4 racial bonus on Bluff and Hide checks.