Lantern ArchonCR 2

Always LG Small Outsider (Archon, Extraplanar, Good, Lawful)

Init +4; Senses darkvision 60 ft.; Listen +4, Spot +4

Aura aura of menace

Languages Celestal, Infernal, Draconic; tongues

AC 15, touch 11, flat-footed 15
(+1 size, +4 natural)

hp 4 (1 HD); DR 10/evil and magic

Immune electricity, petrification

Fort +2 (+6 against poison), Ref +2, Will +2

Speed fly 60 ft. (perfect)

Ranged 2 light rays +2 touch (1d6)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp −8

Special Actions teleport

Spell-like Abilities (CL 3):

At will—aid, continual flame, detect evil

Abilities Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10

SQ magic circle against evil

Feats Improved Initiative

Skills Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4

Advancement 2-4 HD (Small)

Aura of Menace (Su) Will DC 12 negates.

Light Ray (Ex) A lantern archon's light rays have a range of 30 feet. This attack overcomes damage reduction of any type.