Lantern Archon | CR 2 |
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Always LG Small Outsider (Archon, Extraplanar, Good, Lawful) Init +4; Senses darkvision 60 ft.; Listen +4, Spot +4 Aura aura of menace Languages Celestal, Infernal, Draconic; tongues |
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AC 15, touch 11, flat-footed 15 hp 4 (1 HD); DR 10/evil and magic Immune electricity, petrification Fort +2 (+6 against poison), Ref +2, Will +2 |
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Speed fly 60 ft. (perfect) Ranged 2 light rays +2 touch (1d6) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp −8 Special Actions teleport Spell-like Abilities (CL 3): At will—aid, continual flame, detect evil |
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Abilities Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 SQ magic circle against evil Feats Improved Initiative Skills Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 Advancement 2-4 HD (Small) |
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Aura of Menace (Su) Will DC 12 negates.
Light Ray (Ex) A lantern archon's light rays have a range of 30 feet. This attack overcomes damage reduction of any type. |