Leonal | CR 12 |
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Always NG Medium Outsider (Extraplanar, Good) Init +3; Senses darkvision 60 ft., low-light vision; Listen +17, Spot +17 Languages —; speak with animals |
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AC 27, touch 13, flat-footed 24; protective aura, Dodge, Mobility hp 114 (12 HD); DR 10/evil and silver Immune electricity, petrification Resist cold 10, sonic 10; SR 28 Fort +13 (+17 against poison), Ref +11, Will +10 |
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Speed 60 ft., Melee 2 claws +20 (1d6+8) and bite +15 (1d8+4) Space 5 ft.; Reach 5 ft. Base Atk +12; Grp +20 Atk Options pounce, improved grab, rake 1d6+8 Special Actions Spring Attack, roar, change shape Spell-like Abilities (CL 10): At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force 3/day—cure critical wounds (DC 16), neutralize poison, remove disease 1/day—heal (DC 18) The save DCs are Charisma-based |
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Abilities Str 27, Dex 17, Con 20, Int 14, Wis 14, Cha 15 SQ lay on hands Feats Ability Focus (roar), Dodge, Mobility, Spring Attack, Track Skills Balance +22, Concentration +12, Diplomacy +4, Hide +22, Intimidate +10, Jump +35, Knowledge (any) +17, Listen +17, Move Silently +22, Sense Motive +17, Spot +17, Survival +17 Advancement 13-18 HD (Medium); 19-36 HD (Large) |
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Improved Grab (Ex) To use this ability, a leonal must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Lay on Hands (Su) As the paladin class feature, except that each day, a leonal can heal an amount of damage equal to its full normal hit points.
Pounce (Ex) If a leonal charges a foe, it can make a full attack, including two rake attacks.
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the leonal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability , both with a radius of 20 feet (caster level equals leonal's HD). (The defensive benefits from the circle are not included in a leonal's statistics block.)
Rake (Ex) Attack bonus +20 melee, damage 1d6+8.
Roar (Su) A leonal can roar up to three times per day. Each roar releases a blast in a 60-foot cone that duplicates the effects of a holy word spell and deals an extra 2d6 points of sonic damage (Fortitude DC 20 negates). The save DC is Charisma-based.
Speak with Animals (Su) This ability works like speak with animals (caster level 8th) but is a free action and does not require sound.
Change Shape (Su) A leonal can assume the form of any Small, Medium or Large animal.
Skills Leonals have a +4 racial bonus on Balance, Hide, and Move Silently checks. |