LeopardCR 2

Medium Animal

Init +4; Senses low-light vision, scent; Listen +6, Spot +6

Languages

AC 15, touch 14, flat-footed 11
(+4 Dex, +1 natural)

hp 19 (3 HD)

Fort +5, Ref +7, Will +2

Speed 40 ft., climb 20 ft.

Melee Bite +6 (1d6+3) and 2 claws +1 (1d3+1)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +5

Atk Options improved grab, pounce, rake 1d3+1

Abilities Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6

Feats Alertness, Weapon Finesse

Skills Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6

Advancement 4-5 HD (Medium)

Improved Grab (Ex) To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a leopard charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +6 melee, damage 1d3+1.

Skills Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.