Lillend | CR 7 |
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Always CG Large Outsider (Chaotic, Extraplanar, Good) Init +3; Senses darkvision 60 ft.; Listen +13, Spot +13 Languages Celestial, Infernal, Abyssal, Common |
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AC 17, touch 12, flat-footed 14 hp 45 (7 HD) Immune poison Resist fire 10 Fort +7, Ref +10, Will +8 |
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Speed 20 ft., fly 70 ft. (average) Melee Short sword +11/+6 (1d8+5/19-20) and tail slap +6 (2d6+2) Space 10 ft.; Reach 10 ft. Base Atk +7; Grp +16 Spell-like Abilities (CL 10): 3/day—darkness, hallucinatory terrain (DC 18), knock, light 1/day—charm person (DC 15), speak with animals, speak with plants The save DCs are Charisma-based Typical Bard Spells Known (CL 6): 0 (3/day)—dancing lights, daze, detect magic, lullaby, mage hand, read magic 1 (4/day)—charm person, cure light wounds, identify, sleep 2 (3/day)—hold person, invisibility, sound burst |
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Abilities Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 Feats Combat Casting, Extend Spell, Lightning Reflexes Skills Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17 Advancement 8-10 HD (Large); 11-21 HD (Huge) Level adjustment +6 |
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Constrict (Ex) A lillend deals 2d6+5 points of damage with a successful grapple check. Constricting uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.
Improved Grab (Ex) To use this ability, a lillend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills Lillends have a +4 racial bonus on Survival checks.
Spells A lillend casts arcane spells as a 6th-level bard.
Bardic Music (Ex) A lillend also has the bardic music ability as a 6th-level bard. |