Lizardfolk | CR 1 |
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Usually N Medium Humanoid (Reptilian) Init +0; Senses Listen +0, Spot +0 Languages Draconic |
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AC 17, touch 10, flat-footed 17 hp 11 (2 HD) Fort +1, Ref +3, Will +0 |
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Speed 30 ft., Melee 2 claws +2 (1d4+1) and bite +0 (1d4); or Melee Club +2 (1d6+1) and bite +0 (1d4) Ranged Javelin +1 (1d6+1) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +2 |
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Abilities Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 SQ hold breath Feats Multiattack Skills Balance +4, Jump +5, Swim +2 Advancement By character class Level adjustment +1 |
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Hold Breath A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Skills Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield. |