LizardfolkCR 1

Usually N Medium Humanoid (Reptilian)

Init +0; Senses Listen +0, Spot +0

Languages Draconic

AC 17, touch 10, flat-footed 17
(+5 natural, +2 heavy shield)

hp 11 (2 HD)

Fort +1, Ref +3, Will +0

Speed 30 ft.,

Melee 2 claws +2 (1d4+1) and bite +0 (1d4); or

Melee Club +2 (1d6+1) and bite +0 (1d4)

Ranged Javelin +1 (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +2

Abilities Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10

SQ hold breath

Feats Multiattack

Skills Balance +4, Jump +5, Swim +2

Advancement By character class

Level adjustment +1

Hold Breath A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Skills Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield.