Locust Swarm | CR 3 |
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Always N Diminutive Vermin (Swarm) Init +4; Senses darkvision 60 ft.; Listen +4, Spot +4 Languages — |
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AC 18, touch 18, flat-footed 14 hp 21 (6 HD) Immune immune to weapon damage Fort +4, Ref +6, Will +2 |
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Speed 10 ft., fly 30 ft. (poor) Space 10 ft.; Reach 0 ft. Base Atk +4; Grp − |
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Abilities Str 1, Dex 19, Con 8, Int -, Wis 10, Cha 2 SQ swarm traits, vermin traits Feats — Skills Listen +4, Spot +4 Advancement None |
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Distraction (Ex) Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills A locust swarm has a +4 racial bonus on Listen and Spot checks. |