Magma MephitCR 3

Usually N Small Outsider (Fire, Extraplanar)

Init +5; Senses darkvision 60 ft.; Listen +6, Spot +6

Languages Common, Ignan

AC 16, touch 12, flat-footed 15; Dodge
(+1 size, +1 Dex, +4 natural)

hp 13 (3 HD); DR 5/magic; fast healing 2

Immune fire

Fort +3, Ref +4, Will +3

Weakness vulnerability to cold

Speed 30 ft., fly 50 ft. (average)

Melee 2 claws +4 (1d3 plus 1d4 fire)

Space 5 ft.; Reach 5 ft.

Base Atk +3; Grp −1

Special Actions breath weapon, summon mephit, change shape

Spell-like Abilities (CL 6):

1/day—pyrotechnics (DC 14)

The save DCs are Charisma-based

Abilities Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15

Feats Dodge, Improved Initiative

Skills Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)

Advancement 4-6 HD (Small); 7-9 HD (Medium)

Level adjustment +3 (cohort)

Breath Weapon (Su) 10-foot cone of magma, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds. The save DC is onstitution-based and includes a +1 racial bonus.

Fast Healing (Ex) A magma mephit heals only if it is touching magma, lava, or a flame at least as large as a torch.

Summon Mephit (Sp) Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.

Change Shape (Su) Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. The mephit's damage reduction improves to 20/magic when in this form. The mephit can't attack while in lava form but can use spell-like abilities. It can move at a speed of 10 feet, but it can't run. In this form the mephit can pass through small holes or narrow openings, even mere cracks. The pool's touch ignites flammable materials such as paper, straw, or dry wood.