Manta Ray | CR 1 |
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Large Animal (Aquatic) Init +0; Senses low-light vision; Listen +7, Spot +6 Languages — |
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AC 12, touch 9, flat-footed 12 hp 18 (4 HD) Fort +4, Ref +4, Will +2 |
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Speed swim 30 ft. Melee Ram −1 (1d6+1) Space 10 ft.; Reach 5 ft. Base Atk +3; Grp +9 |
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Abilities Str 15, Dex 11, Con 10, Int 1, Wis 12, Cha 2 Feats Alertness, Endurance Skills Listen +7, Spot +6, Swim +10 Advancement 5-6 HD (Medium) |
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Skills A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |