Manta RayCR 1

Large Animal (Aquatic)

Init +0; Senses low-light vision; Listen +7, Spot +6

Languages

AC 12, touch 9, flat-footed 12
(−1 size, +3 natural)

hp 18 (4 HD)

Fort +4, Ref +4, Will +2

Speed swim 30 ft.

Melee Ram −1 (1d6+1)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +9

Abilities Str 15, Dex 11, Con 10, Int 1, Wis 12, Cha 2

Feats Alertness, Endurance

Skills Listen +7, Spot +6, Swim +10

Advancement 5-6 HD (Medium)

Skills A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.