ManticoreCR 5

Usually LE Large Magical Beast

Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +9

Languages Common

AC 17, touch 11, flat-footed 15
(−1 size, +2 Dex, +6 natural)

hp 57 (6 HD)

Fort +9, Ref +7, Will +3

Speed 30 ft., fly 50 ft. (clumsy)

Melee 2 claws +10 (2d4+5) and bite +8 (1d8+2)

Ranged 6 spikes +8 (1d8+2/19-20)

Space 10 ft.; Reach 5 ft.

Base Atk +6; Grp +15

Atk Options Flyby Attack

Abilities Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9

Feats Flyby Attack, Multiattack, Weapon Focus (spikes), Track

Skills Listen +5, Spot +9, Survival +1

Advancement 7-16 HD (Large); 17-18 HD (Huge)

Level adjustment +3 (cohort)

Spikes (Ex) With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.

Skills Manticores have a +4 racial bonus on Spot checks.