Merfolk Warrior | CR 1/2 |
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Usually N Medium Humanoid (Aquatic) Init +1; Senses low-light vision; Listen +3, Spot +3 Languages Common, Aquan |
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AC 13, touch 11, flat-footed 12 hp 6 (1 HD) Fort +4, Ref +1, Will −1 |
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Speed 5 ft., swim 50 ft. Melee Trident +2 (1d8+1) Ranged Heavy crossbow +2 (1d10/19-20) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +2 |
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Abilities Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10 SQ amphibious Feats Alertness Skills Listen +3, Spot +3, Swim +9 Advancement By character class Level adjustment +1 |
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Amphibious (Ex) Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water's edge.
Skills A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |