Minor XornCR 3

Usually N Small Outsider (Extraplanar, Earth)

Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Listen +6, Spot +8

Languages Common, Terran

AC 23, touch 11, flat-footed 23
(+1 size, +12 natural)

hp 22 (3 HD); DR 5/bludgeoning

Immune cold, fire

Resist electricity 10

Fort +5, Ref +3, Will +3

Speed 20 ft., burrow 20 ft.

Melee Bite +6 (2d8+2) and 3 claws +4 (1d3+1)

Space 5 ft.; Reach 5 ft.

Base Atk +; Grp +

Abilities Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

SQ earth glide

Feats Multiattack, Toughness

Skills Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground)

Advancement 4-6 HD (Small)

All-Around Vision (Ex) A xorn's symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can't be flanked.

Earth Glide (Ex) A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.