Minor Xorn | CR 3 |
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Usually N Small Outsider (Extraplanar, Earth) Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Listen +6, Spot +8 Languages Common, Terran |
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AC 23, touch 11, flat-footed 23 hp 22 (3 HD); DR 5/bludgeoning Immune cold, fire Resist electricity 10 Fort +5, Ref +3, Will +3 |
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Speed 20 ft., burrow 20 ft. Melee Bite +6 (2d8+2) and 3 claws +4 (1d3+1) Space 5 ft.; Reach 5 ft. Base Atk +; Grp + |
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Abilities Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 SQ earth glide Feats Multiattack, Toughness Skills Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground) Advancement 4-6 HD (Small) |
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All-Around Vision (Ex) A xorn's symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can't be flanked.
Earth Glide (Ex) A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. |