Mohrg | CR 8 |
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Always CE Medium Undead Init +9; Senses darkvision 60 ft.; Listen +11, Spot +15 Languages — |
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AC 23, touch 14, flat-footed 14; Dodge, Mobility hp 91 (14 HD) Fort +4, Ref +10, Will +9 |
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Speed 30 ft., Melee Slam +12 (1d6+7) and tongue +12 touch (paralysis) Space 5 ft.; Reach 5 ft. Base Atk +7; Grp +12 Atk Options improved grab |
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Abilities Str 21, Dex 19, Con -, Int 11, Wis 10, Cha 10 SQ undead traits Feats Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility Skills Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9 Advancement 15-21 HD (Medium); 22-28 HD (Large) |
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Improved Grab (Ex) To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Su) A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.
Create Spawn (Su) Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg's control. They do not possess any of the abilities they had in life. |