MohrgCR 8

Always CE Medium Undead

Init +9; Senses darkvision 60 ft.; Listen +11, Spot +15

Languages

AC 23, touch 14, flat-footed 14; Dodge, Mobility
(+4 Dex, +9 natural)

hp 91 (14 HD)

Fort +4, Ref +10, Will +9

Speed 30 ft.,

Melee Slam +12 (1d6+7) and tongue +12 touch (paralysis)

Space 5 ft.; Reach 5 ft.

Base Atk +7; Grp +12

Atk Options improved grab

Abilities Str 21, Dex 19, Con -, Int 11, Wis 10, Cha 10

SQ undead traits

Feats Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility

Skills Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9

Advancement 15-21 HD (Medium); 22-28 HD (Large)

Improved Grab (Ex) To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Paralyzing Touch (Su) A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.

Create Spawn (Su) Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg's control. They do not possess any of the abilities they had in life.