Monstrous Centipede, HugeCR 2

Huge Vermin

Init +2; Senses darkvision 60 ft.; Listen +0, Spot +4

Languages

AC 16, touch 10, flat-footed 14
(−2 size, +2 Dex, +6 natural)

hp 33 (6 HD)

Fort +6, Ref +4, Will +2

Speed 40 ft., climb 40 ft.

Melee Bite +5 (2d6+4 plus poison)

Space 15 ft.; Reach 10 ft.

Base Atk +4; Grp +15

Abilities Str 17, Dex 15, Con 12, Int -, Wis 10, Cha 2

SQ vermin traits

Feats

Skills Climb +11, Hide +2, Spot +4

Advancement 7-11 HD (Huge)

Poison (Ex) A monstrous centipede has a poisonous bite. Injury, Fortitude DC 14, initial damage 1d6 Dex, secondary damage 1d6 Dex. The save DCs are Constitution-based.

Skills Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.