Monstrous Centipede, ColossalCR 9

Colossal Vermin

Init +1; Senses darkvision 60 ft.; Listen +0, Spot +4

Languages

AC 20, touch 4, flat-footed 18
(−8 size, +2 Dex, +16 natural)

hp 132 (24 HD)

Fort +15, Ref +9, Will +8

Speed 40 ft., climb 40 ft.

Melee Bite +18 (4d6+12 plus poison)

Space 30 ft.; Reach 20 ft.

Base Atk +18; Grp +42

Abilities Str 27, Dex 13, Con 12, Int -, Wis 10, Cha 2

SQ vermin traits

Feats

Skills Climb +16, Hide −7, Spot +4

Advancement 25-48 HD (Colossal)

Poison (Ex) A monstrous centipede has a poisonous bite. Injury, Fortitude DC 23, initial damage 2d6 Dex, secondary damage 2d6 Dex. The save DCs are Constitution-based.

Skills Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.