Monstrous Centipede, LargeCR 1

Large Vermin

Init +2; Senses darkvision 60 ft.; Listen +0, Spot +4

Languages

AC 14, touch 11, flat-footed 12
(−1 size, +2 Dex, +3 natural)

hp 13 (3 HD)

Fort +3, Ref +3, Will +1

Speed 40 ft., climb 40 ft.

Melee Bite +3 (1d8+1 plus poison)

Space 10 ft.; Reach 5 ft.

Base Atk +2; Grp +7

Abilities Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2

SQ vermin traits

Feats Weapon Finesse

Skills Climb +10, Hide +6, Spot +4

Advancement 4-5 HD (Large)

Poison (Ex) A monstrous centipede has a poisonous bite. Injury, Fortitude DC 11, initial damage 1d4 Dex, secondary damage 1d4 Dex. The save DCs are Constitution-based.

Skills Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.