Monstrous Scorpion, GargantuanCR 10

Gargantuan Vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4

Languages

AC 24, touch 6, flat-footed 24
(−4 size, +18 natural)

hp 150 (20 HD)

Fort +15, Ref +6, Will +6

Speed 50 ft.,

Melee 2 claws +21 (2d6+10) and sting +16 (2d6+5 plus poison)

Space 20 ft.; Reach 15 ft.

Base Atk +15; Grp +37

Atk Options constrict 2d6+10, improved grab

Abilities Str 31, Dex 10, Con 16, Int -, Wis 10, Cha 2

SQ vermin traits

Feats

Skills Climb +14, Hide −8, Spot +4

Advancement 21-39 HD (Gargantuan)

Constrict (Ex) A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex) To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex) A monstrous scorpion has a poisonous sting. Injury, Fortitude DC 23, initial damage 1d8 Con, secondary damage 1d8 Con. The save DCs are Constitution- based.

Skills A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.