Monstrous Scorpion, Gargantuan | CR 10 |
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Gargantuan Vermin Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4 Languages — |
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AC 24, touch 6, flat-footed 24 hp 150 (20 HD) Fort +15, Ref +6, Will +6 |
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Speed 50 ft., Melee 2 claws +21 (2d6+10) and sting +16 (2d6+5 plus poison) Space 20 ft.; Reach 15 ft. Base Atk +15; Grp +37 Atk Options constrict 2d6+10, improved grab |
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Abilities Str 31, Dex 10, Con 16, Int -, Wis 10, Cha 2 SQ vermin traits Feats — Skills Climb +14, Hide −8, Spot +4 Advancement 21-39 HD (Gargantuan) |
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Constrict (Ex) A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex) To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex) A monstrous scorpion has a poisonous sting. Injury, Fortitude DC 23, initial damage 1d8 Con, secondary damage 1d8 Con. The save DCs are Constitution- based.
Skills A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. |