Monstrous Scorpion, Small | CR 1/2 |
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Always N Small Vermin Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4 Languages — |
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AC 14, touch 11, flat-footed 14 hp 6 (1 HD) Fort +4, Ref +0, Will +0 |
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Speed 30 ft., Melee 2 claws +1 (1d3-1) and sting −4 (1d3-1 plus poison) Space 5 ft.; Reach 5 ft. Base Atk +0; Grp −4 Atk Options constrict 1d3-1, improved grab |
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Abilities Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2 SQ vermin traits Feats Weapon Finesse Skills Climb +3, Hide +8, Spot +4 |
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Constrict (Ex) A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex) To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex) A monstrous scorpion has a poisonous sting. Injury, Fortitude DC 12, initial damage 1d2 Con, secondary damage 1d2 Con. The save DCs are Constitution- based.
Skills A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. |