Monstrous Scorpion, MediumCR 1

Always N Medium Vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4

Languages

AC 14, touch 10, flat-footed 14
(+4 natural)

hp 13 (2 HD)

Fort +5, Ref +0, Will +0

Speed 40 ft.,

Melee 2 claws +2 (1d4+1) and sting −3 (1d4 plus poison)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +2

Atk Options constrict 1d4+1, improved grab

Abilities Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2

SQ vermin traits

Feats

Skills Climb +5, Hide +4, Spot +4

Advancement 3-4 HD (Medium)

Constrict (Ex) A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex) To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex) A monstrous scorpion has a poisonous sting. Injury, Fortitude DC 13, initial damage 1d3 Con, secondary damage 1d3 Con. The save DCs are Constitution- based.

Skills A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.