Monstrous Spider, HugeCR 5

Huge Vermin

Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +0, Spot +4*

Languages

AC 16, touch 11, flat-footed 13
(−2 size, +3 Dex, +5 natural)

hp 52 (8 HD)

Fort +8, Ref +5, Will +2

Speed 30 ft., climb 20 ft.

Melee Bite +9 (2d6+6 plus poison)

Space 15 ft.; Reach 10 ft.

Base Atk +6; Grp +18

Abilities Str 19, Dex 17, Con 14, Int -, Wis 10, Cha 2

SQ vermin traits

Feats

Skills Climb +12, Hide −1*, Jump +4*, Spot +4*

Advancement 9-15 HD (Huge)

Poison (Ex) A monstrous spider has a poisonous bite. Injury, Fortitude DC 16, initial damage 1d8 Str, secondary damage 1d8 Str. The save DCs are Constitution-based.

Tremorsense (Ex) A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider's webs.

Web (Ex) Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check (DC 16) or burst it with a Strength check (DC 20). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.

Web-spinners often create sheets of sticky webbing 40 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 14 hit points, and sheet webs have damage reduction 5/-.

A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Skills Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.

*Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.