NightcrawlerCR 18

Always CE Gargantuan Undead (Extraplanar)

Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Listen +33, Spot +33

Languages —; telepathy 100 ft.

AC 35, touch 6, flat-footed 35
(−4 size, +29 natural)

hp 212 (25 HD); DR 15/silver and magic

Immune cold

SR 31

Fort +12, Ref +10, Will +23

Speed 30 ft., burrow 60 ft.

Melee Bite +29 (4d6+21/19-20) and sting +24 (2d8+11/19-20 plus poison)

Space 20 ft.; Reach 15 ft.

Base Atk +12; Grp +45

Atk Options Blind-Fight, Power Attack

Spell-like Abilities (CL 25):

At will—contagion (DC 18), deeper darkness, detect magic, greater dispel magic, haste, invisibility, see invisibility, unholy blight (DC 18), cone of cold (DC 19), confusion (DC 18), hold monster (DC 19), finger of death (DC 21), mass hold monster (DC 23), plane shift (DC 21)

The save DCs are Charisma-based

Abilities Str 48, Dex 10, Con -, Int 20, Wis 20, Cha 18

SQ aversion to daylight, undead traits

Feats Blind-Fight, Combat Casting, Great Fortitude, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (cone of cold)

Skills Concentration +32, Diplomacy +6, Hide +16, Knowledge (arcana) +33, Listen +33, Move Silently +28, Search +33, Sense Motive +23, Spellcraft +35, Spot +33, Survival +5 (+7 following tracks)

Advancement 26-50 HD (Colossal)

Aversion to Daylight (Ex)

Desecrating Aura (Su)

Energy Drain (Su) Living creatures inside a nightcrawler's gizzard gain one negative level each round. The DC is 26 for the Fortitude save to remove a negative level. The save DC is Charisma-based.

For each such negative level bestowed, the nightcrawler gains 5 temporary hit points.

Improved Grab (Ex) To use this ability, a nightcrawler must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round.

Poison (Ex) Injury, Fortitude DC 22, initial and secondary damage 2d6 Str. The save DC is Constitution-based.

Summon Undead (Su) A nightcrawler can summon undead creatures once per night: 9-16 shadows, 3-6 greater shadows, or 2-4 dread wraiths. The undead arrive in 1d10 rounds and serve for 1 hour or until released.

Swallow Whole (Ex) A nightcrawler can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 12 points of acid damage per round from the nightcrawler's gizzard and is subject to the creature's energy drain. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the gizzard (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A nightcrawler's interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents.