Nightwalker | CR 16 |
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Always CE Huge Undead (Extraplanar) Init +6; Senses darkvision 60 ft.; Listen +29, Spot +29 Languages —; telepathy 100 ft. |
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AC 32, touch 10, flat-footed 30 hp 178 (21 HD); DR 15/silver and magic Immune cold SR 29 Fort +11, Ref +11, Will +19 |
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Speed 40 ft., fly 20 ft. (poor) Melee 2 slams +24 (2d6+16) Space 15 ft.; Reach 15 ft. Base Atk +10; Grp +34 Atk Options Cleave, Combat Expertise, Combat Reflexes, Improved Disarm, Power Attack Spell-like Abilities (CL 21): At will—contagion (DC 18), deeper darkness, detect magic, greater dispel magic, haste, see invisibility, unholy blight (DC 18) 3/day—confusion (DC 18), hold monster (DC 19), invisibility 1/day—cone of cold (DC 19), finger of death (DC 21), plane shift (DC 21) The save DCs are Charisma-based |
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Abilities Str 38, Dex 14, Con -, Int 20, Wis 20, Cha 18 SQ aversion to daylight, undead traits Feats Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Disarm, Improved Initiative, Power Attack, Quicken Spell-Like Ability (unholy blight) Skills Concentration +28, Diplomacy +6, Hide +18*, Knowledge (arcana) +29, Listen +29, Move Silently +26, Search +29, Sense Motive +29, Spellcraft +31, Spot +29, Survival +5 (+7 following tracks) Advancement 22-31 HD (Huge); 32-42 HD (Gargantuan) |
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Crush Item (Su) A nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The nightwalker must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based.
Evil Gaze (Su) Fear, 30 feet. A creature that meets the nightwalker's gaze must succeed on a DC 24 Will save or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by the same nightshade's gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
Summon Undead (Su) A nightwalker can summon undead creatures once per night: 7-12 shadows, 2-5 greater shadows, or 1-2 dread wraiths. The undead arrive in 1d10 rounds and serve for 1 hour or until released.
Skills *When hiding in a dark area, a nightwalker gains a +8 racial bonus on Hide checks. |