Nightwing | CR 14 |
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Always CE Huge Undead (Extraplanar) Init +8; Senses darkvision 60 ft.; Listen +25, Spot +25 Languages —; telepathy 100 ft. |
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AC 30, touch 12, flat-footed 26; Dodge hp 144 (17 HD); DR 15/silver and magic Immune cold SR 27 Fort +9, Ref +11, Will +17 |
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Speed 20 ft., fly 60 ft. (good) Melee Bite +18 (2d6+17/19-20 plus magic drain) Space 15 ft.; Reach 10 ft. Base Atk +8; Grp +28 Atk Options Combat Reflexes, Flyby Attack Special Actions summon undead Spell-like Abilities (CL 17): At will—contagion (DC 18), deeper darkness, detect magic, haste, see invisibility, unholy blight (DC 18) 3/day—confusion (DC 18), greater dispel magic, hold monster (DC 19), invisibility 1/day—cone of cold (DC 19), finger of death (DC 21), plane shift (DC 21) The save DCs are Charisma-based |
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Abilities Str 31, Dex 18, Con -, Int 18, Wis 20, Cha 18 SQ aversion to daylight, undead traits Feats Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative Skills Concentration +24, Diplomacy +6, Hide +16*, Listen +25, Move Silently +24, Search +24, Sense Motive +25, Spellcraft +24, Spot +25, Survival +5 (+7 following tracks) Advancement 18-25 HD (Huge); 26-34 HD (Gargantuan) |
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Magic Drain (Su) A nightwing can weaken magic armor, weapons, and shields by making a successful touch attack. The targeted item must succeed on a DC 22 Fortitude save or lose 1 point of its enhancement bonus. The save DC is Charisma-based. An item that loses its entire enhancement bonus becomes merely a masterwork item and loses any special abilities (such as flaming) as well. Casting dispel evil upon the item reverses the effect of the magic drain, provided this occurs within a number of days after the attack equal to the caster's level and the caster succeeds on a DC 29 caster level check.
Summon Undead (Su) A nightwing can summon undead creatures once per night: 5-12 shadows, 2-4 greater shadows, or 1 dread wraith. The undead arrive in 1d10 rounds and serve for 1 hour or until released.
Skills *When hiding in a dark area or flying in a dark sky, a nightwing gains a +8 racial bonus on Hide checks. |