Nine-Headed Hydra | CR 8 |
---|---|
Usually N Huge Magical Beast Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +8 Languages — |
|
AC 19, touch 9, flat-footed 18 hp 97 (9 HD); fast healing 19 Fort +11, Ref +7, Will +5 |
|
Speed 20 ft., swim 20 ft. Melee 9 bites +13 (1d10+5) Space 15 ft.; Reach 10 ft. Base Atk +9; Grp +22 Atk Options Blind-Fight, Combat Reflexes |
|
Abilities Str 21, Dex 12, Con 20, Int 2, Wis 10, Cha 9 Feats Blind-Fight, Iron Will, Toughness, Weapon Focus (bite), Combat Reflexes Skills Listen +8, Spot +8, Swim +13 |
|
Fast Healing (Ex) Each round, a hydra heals damage equal to 10 + the number of its original heads.
Skills Hydras have a +2 racial bonus on Listen and Spot checks, thanks to their multiple heads. A hydra has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats A hydra's Combat Reflexes feat allows it to use all its heads for attacks of opportunity. |