NixieCR 1

Always N Small Fey (Aquatic)

Init +3; Senses low-light vision; Listen +6, Spot +6

Languages Aquan, Sylvan; wild empathy

AC 14, touch 14, flat-footed 11; Dodge
(+1 size, +3 Dex)

hp 3 (1 HD); DR 5/cold iron

SR 16

Fort +0, Ref +5, Will +3

Speed 20 ft., swim 30 ft.

Melee Short sword +4 (1d4-2/19-20)

Ranged Light crossbow +4 (1d6/19-20)

Space 5 ft.; Reach 5 ft.

Base Atk +0; Grp −6

Special Actions charm person

Abilities Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18

SQ amphibious, water breathing

Feats Weapon Finesse, Dodge

Skills Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +6, Perform (sing) +7, Search +3, Sense Motive +5, Spot +6, Swim +6

Advancement 2-3 HD (Small)

Level adjustment +3

Amphibious (Ex) Although nixies are aquatic, they can survive indefinitely on land.

Charm Person (Sp) A nixie can use charm Person three times per day as the spell (caster level 4th). Those affected must succeed on a DC 15 Will save or be charmed for 24 hours. Most charmed creatures are used to perform heavy labor, guard duty, and other onerous tasks for the nixie community. Shortly before the effect wears off, the nixie escorts the charmed creature away and orders it to keep walking. The save DC is Charisma-based.

Water breathing (Sp) Once per day a nixie can use water breathing as the spell (caster level 12th). Nixies usually bestow this effect on those they have charmed .

Wild Empathy (Ex) This ability works like the druid's wild empathy class feature, except that a nixie has a +6 racial bonus on the check.

Skills A nixie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Nixies have a +5 racial bonus on Hide checks when in the water.