Noble Salamander | CR 10 |
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Usually evil (any) Large Outsider (Extraplanar, Fire) Init +1; Senses darkvision 60 ft.; Listen +13, Spot +13 Languages Common, Ignan |
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AC 18, touch 10, flat-footed 17 hp 112 (15 HD); DR 15/magic Immune fire Fort +12, Ref +10, Will +11 Weakness vulnerability to cold |
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Speed 20 ft., Melee +3 longspear +23/+18/+13 (1d8+9/x3 plus 1d8 fire) and tail slap +18 (2d8+3 plus 1d8 fire) Space 10 ft.; Reach 10 ft. (20 ft. with tail, 20 ft. with longspear) Base Atk +15; Grp +25 Atk Options Cleave, Great Cleave, Power Attack, constrict 2d8+3 plus 1d8 fire, improved grab Spell-like Abilities (CL 15): 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16) 1/day—dispel magic, summon monster VII (Huge fire elemental) The save DCs are Charisma-based |
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Abilities Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 Feats Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) Skills Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13 Advancement 16-21 HD (Large); 22-45 HD (Huge) |
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Constrict (Ex) A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex) A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.
Improved Grab (Ex) To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons. |